You've escaped from a drowned, cursed city. Tracked down Kristoff the scholar. Saved a settlement from a Goblin attack and from a wider conspiracy orchestrated by Nualia, a follower of one of the Void Lords. You've tracked down a serial killer and braved his manor, a house with the soul of a Lich still trapped inside, where so many unspeakable acts occured, it couldn't help but to leave traces of its sorrow.
With all of this you have found some common threads. A Void Lord names Lamashtu seems to be the patron behind these occurrences, with her corrupting influence lashed to followers who give themselves to her in order to seek power, revenge, or some other ignoble purpose. Another thread tying all this together seems to be a mysterious fraternity, The Brotherhood of the Seven. Their goals; bringing together the artifacts and, ultimately, the only two Gods left to the inhabitants of this World. A joining that will almost surely result in their, and our, destruction.
Magnimar to the North presents an opportunity to seek out and infiltrate a Chapter House of the Brotherhood of the Seven.
Hoshido and Ironwall to the East, holds another lead given be Kristoff when you first met him.
More than that, you have found yourself learning much since you came back from the Void. Your power and understanding has grown. But it seems that while you have learned much, a terminal limit has approached. One that you cannot overcome without training. You know that you have more potential locked away within you. You just need the keys to unlock it. The whole world lies before you, ready to be explored.
The Pathfinders, should you choose to fully join them, would surely welcome adventurers of your expertise. With Libraries and artifacts and knowledge of the Old World and its even older ruins. Forbidden rituals, weapons and items of power, ancient history, and more all exist still within the ruins of past civilizations.
Another route to possibly pursue. You've heard of monasteries to the East, in the land of Shangri-La. Monasteries on impossibly high mountains, atop the Tian Shan range. The monks there are said to hold secrets that many cannot grasp or understand.
Technological secrets in the Marches to the far North are slowly gaining popularity in lands on their borders. Rumors of advanced firearms, clockwork people, empowerment devices, and more have been seen. Even more enticing, excitement over an almost-working Airship has been heard from this magic-less society.
Perhaps most beneficial of all these options, is taking all the help you can get and utilizing all the resources you can to beat this oncoming threat.